Order of the Thunder God
the Order of the Thunder God is an order of martial artists that explore the powers of the storm through meditation. Much like one of its counterparts, the Order of the Phoenix, those that study with the Order of the Thunder God can learn incredible feats that draw upon various aspects of the storm.
Basic Abilities
- Base Attack Bonus
- None (epic)
- Saving Throws
- None (epic)
- Skills
- Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (arcana) (Int), Knowledge (religion) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spot (Wis), Swim (Str), and Tumble (Dex).
- Skill Points
- 4+Int.
- Hit Points
- 5 per level
Class Chart
{{Generic Class Table
|Max Level=10
|Header1=Special
|C1_R1=Lightning Soul, Might of the Storm, monk abilities, Weapon Finesse
|C1_R2=Lightning Blasts, Resonance
|C1_R3=Heaven's Lance
|C1_R4=Improved Weapon Finesse
|C1_R5=Thunder and Lightning
|C1_R6=Supercharge
|C1_R7=Eye of the Storm
|C1_R8=Whirlwind Step
|C1_R9=Lightning Accuracy
|C1_R10=Electrical Revivification
|Header2=Lightning Soul
|C2_R1=+2
|C2_R2=+4
|C2_R3=+6
|C2_R4=+8
|C2_R5=+10
|C2_R6=+12
|C2_R7=+14
|C2_R8=+16
|C2_R9=+18
|C2_R10=+20
|Header3=Might of the Storm
|C3_R1=+10
|C3_R2=+10
|C3_R3=+15
|C3_R4=+15
|C3_R5=+20
|C3_R6=+20
|C3_R7=+25
|C3_R8=+25
|C3_R9=+30
|C3_R10=+30
}}
Special Abilities
- Lightning Soul
- You gain a sacred bonus to Dexterity and Constitution, given by the class chart above.
- Might of the Storm
- Your fists inflict bonus fire damage, given by the class chart above.
- Monk Abilities
- Your monk abilities progress as those of an epic monk. You gain no other benefits of that class.
- Body Flicker
- When taking a move action of any kind, you may move to that point instantly, as long as it is within reach of your normal movement range. The result of this is that when you move, you do not provoke attacks of opportunity, and you are not subject to effects that are dependent on you passing through an area, such as a pressure-sensitive plate on the floor. This does not enable you to pass through walls, magic or otherwise, nor does it allow you to pass through an area with already standing hazards(such as fire, poison gas, or razor wire strung across a hallway) safely. This effect is not dimensional in nature.
- Lightning Blasts
- You may hurl a lightning bolt as an attack; in any given full attack, you may substitute none, some, or all of your melee attacks for ranged lightning attacks. Throwing a lightning bolt is a ranged touch attack that provokes attacks of opportunity; you gain your Dexterity bonus to hit with lightning, and no ability score to damage. A lightning bolt inflicts 1d20 plus the damage bonus of your Might of the Storm ability. A fireball has a range of 120 feet.
- Heaven's Lance
- As a full-round action, you inflict 1d12 electrical damage per 2 character levels, with a Reflex saving throw (DC 20 + class level + Wis bonus) for half. This damage is inflicted in a 10-foot diameter radius, that can be centered up to 100 feet away from where you are standing. One of theses blasts can be manifested at a time at 5th level, with an additional blast every 5 levels afterwards. The affected areas of the bolts cannot overlap with each other.
- Eye of the Storm
- you create a 10-foot ring, centered around yourself. This ring is composed of a whipping torrent of wind. targeted spells cannot penetrate this wall, and anyone that tries to pass this barrier is subject to a bull rush attack using your dexterity. The wall lasts for 1 round/2 Order of the Thunder God levels
- Thunder and Lightning
- All electrical damage you inflict from the abilities of this class is treated as Electrical and Sonic damage; you may treat each attack as either type, as it pleases you. Thus, you can fully affect a creature who is immune to electrical damage, but vulnerable to sonic damage, or vice versa.
- Improved Weapon Finesse
- You may add your dexterity to damage done with finesse weapons.
- Lightning Accuracy
- This ability functions as the feat Power Attack, and grants you the benefits of the precise shot feat, even if you did not previously have it.
- Whirlwind Step
- At will, you summon a small tornado at your feet that enables you to fly at your normal unarmored movement speed with a maneuverability class of good.
- Supercharge
- If you are hit by a lightning bolt(yours or someone else's),the extra damage to your attacks from the Might of the Storm ability is increased by 50%. This effect lasts for 1 round/Order of the Thunder God level. While under this effect, you may act as though you were under the effect of the haste spell.
- Electrical Revivification
- Once per day per 10 levels, you may attempt to bring someone back to life that has died recently. The target may not have been dead more than 1 round/Order of the Thunder God level. This ability revives the target, and heals them for 10 hit points/character level, as well as functioning like the heal spell in regards to ability and mental effects. If you die, this same ability can also be used, if you can be subjected to an amount of electrical damage equal to your hit point total. If this condition is met, you are revived, healed to full health, and healed of ability and mental effects, as the heal spell. If you are revived in this manner, it consumes a daily use of the ability.
- Resonance
- You no longer take damage from electrical sources, and heal 1 hp/3 points of electrical damage dealt. This amount improves as you gain levels in the Order of the Thunder God class. This amount improves to 1 hp healed/2 points of electrical damage after 5 levels, and so on. It is possible for you to gain more hit points than damage dealt through an electrical attack, assuming a high enough level.